Monday, April 25, 2016

Mythras Monday - Houserules and Character Creation Notes

Here are some house rules and character creation notes for my RuneQuest 6 game. 



Characteristics

Roll 4d6, drop lowest and assign as desired. Prior to rolling, the player can designate any die result as a "4".
Alternatively roll 1d6 + 1d8 + 4 and assign as desired.

Strength
Strength and Size - A character's Strength rating cannot exceed his Size rating by more than 3 points.

Female Strength - Human females have a maximum Strength rating of 15.

Size
A character's Size rating is a function of his body mass. At character creation the player may choose his character's Size rating, and being either larger or smaller has different benefits and hindrances.

Size, Strength and Feats of Agility - A character's Size can affect his ability to perform feats of athleticism (such as climbing, jumping and running) and acrobatics (like gymnastics and tumbling). For every 3 points a character's Size exceeds his Strength, the difficulty of skill tests requiring bodily agility made one grade harder. If the character's Strength is greater than his Size, such difficulties are one grade easier.

Size.....Weight
1.........up to 10 lbs
2.........11 - 20 lbs
3.........21 - 30 lbs
4.........31 - 40 lbs
5.........41 - 50 lbs
6.........51 - 65 lbs
7.........66 - 80 lbs
8.........81 - 95 lbs
9.........96 - 110 lbs
10.......111 - 125 lbs
11.......126 - 140 lbs
12.......142 - 155 lbs
13.......156 - 170 lbs
14.......171 - 190 lbs
15.......191 - 210 lbs
16.......211 - 240 lbs
17.......241 - 270 lbs
18.......271 - 300 lbs
19.......301 - 340 lbs
20.......341 - 380 lbs
21.......381 - 420 lbs
22.......421 - 460 lbs
23.......461 - 500 lbs
24.......501 - 550 lbs
25.......551 - 600 lbs


Intelligence
Mental Retardation - Any character with an Intelligence rating of 7 or less is mentally retarded.

Attributes

Damage Modifier
A character may shrug off some minor wounds, effectively ignoring damage equal to his Damage Modifier for each non-lethal attack he receives.

Magic Points
Characters may regain Magic Points through normal rest (1 Magic Point per night) and meditation (1d4 Magic Points, with a successful Meditation roll).

Skills
A character's maximum skill rating cannot exceed 5x the base rating of that skill.

Passions & Personality Traits
In addition to the Passions listed in the RuneQuest rulebook, characters also posses Personality Traits (otherwise treated as Passions). Each Character must have at least two Passions and two Personality Traits, and may choose their starting values.
Example Personality Traits (and their opposing Traits):

  • Optimistic / Pessimistic
  • Serious / Frivolous
  • Reliable / Capricious
  • Friendly / Taciturn
  • Even-Tempered / Moody
  • Reserved / Gregarious
  • Well-Mannered / Uncouth
  • Brave / Cowardly
  • Loyal / Treacherous
  • Trusting / Suspicious
  • Honest / Deceitful
  • Energetic / Lazy
  • Forgiving / Vengeful
  • Pious / Irreverent
  • Cautious / Rash
  • Peaceful / Violent
  • Modest / Proud
  • Generous / Greedy
  • Courteous / Rude
  • Will to Live / Death Wish

Sanity
A character's beginning Sanity rating is equal to his POW x5½.

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