"Mythras" is a setting-agnostic RPG system evolved from RuneQuest 6, designed to be a versatile toolkit. This allows Game Masters to customize the rules to suit and enhance any setting. It employs a detailed, in-depth d100 skill-based system, akin to Call of Cthulhu, ensuring elegance and strategic depth in gameplay.
The combat mechanics are robust, featuring varied combat styles and enabling characters to execute dynamic maneuvers, thus creating engaging and tactically rich encounters. Mythras also offers a diverse array of magical systems, providing flexibility for the GM to integrate magical elements that best fit the game's atmosphere.
I prefer Mythras for running games in realistic settings—whether it’s dark fantasy, gritty sword and sorcery, or historical fantasy—due to its grounded approach and adaptability
Here I share my house rules and setting specific adaptations for this superb game.
Character Sheet
Mythras - Character SheetHouse Rules
Mythras - Character Creation House Rules
Mythras - Alcohol, Drugs, & Poisons
Charts and Tables
Note: These are references from the official rules that I've found particularly useful, they do reflect my own rules tweaks in places, particularly in regard to the Size characteristic and the Sorcery Shaping table.
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